Global Certificate in Game Engine Networking: Connected Systems

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The Global Certificate in Game Engine Networking: Connected Systems is a comprehensive course designed to equip learners with essential skills for developing multiplayer games. This certificate program emphasizes the importance of networking in game development and covers critical concepts, including client-server architecture, peer-to-peer networking, and dedicated server models.

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ใ“ใฎใ‚ณใƒผใ‚นใซใคใ„ใฆ

With the increasing demand for multiplayer games across various platforms, there is a high industry need for professionals with expertise in game engine networking. This course prepares learners for careers in game development by providing hands-on experience with Unreal Engine, a popular game engine used by top game studios worldwide. By completing this certificate program, learners will gain a deep understanding of game engine networking concepts and practical skills in developing connected systems for multiplayer games. These skills are highly valuable for career advancement in game development and related fields, making this course an excellent investment for professionals looking to enhance their expertise and expand their opportunities in the industry.

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ใ‚ณใƒผใ‚น่ฉณ็ดฐ

โ€ข Introduction to Game Engine Networking: Connected Systems
โ€ข Game Networking Fundamentals: Synchronization, Authoritative Servers, and Client Prediction
โ€ข Advanced Game Networking: Lag Compensation, Interpolation, and Extrapolation
โ€ข Game Synchronization Techniques: State Updates, Delta Compression, and Reliability
โ€ข Network Protocol Design for Games: UDP vs TCP, Message Serialization, and Encryption
โ€ข Game Network Architecture: Client-Server, Peer-to-Peer, and Hybrid Models
โ€ข Building Scalable Game Networks: Load Balancing, Sharding, and Network Topology
โ€ข Game Network Security: DDoS Protection, Authentication, and Fraud Prevention
โ€ข Practical Game Networking: Building and Testing Multiplayer Games

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ใ‚ตใƒณใƒ—ใƒซ่จผๆ˜Žๆ›ธใฎ่ƒŒๆ™ฏ
GLOBAL CERTIFICATE IN GAME ENGINE NETWORKING: CONNECTED SYSTEMS
ใซๆŽˆไธŽใ•ใ‚Œใพใ™
ๅญฆ็ฟ’่€…ๅ
ใงใƒ—ใƒญใ‚ฐใƒฉใƒ ใ‚’ๅฎŒไบ†ใ—ใŸไบบ
London College of Foreign Trade (LCFT)
ๆŽˆไธŽๆ—ฅ
05 May 2025
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